Zooming camera without affecting perspective

by Kit Oaken   Last Updated October 11, 2018 21:15 PM

I'm trying to create a Thumbnail for a CS:GO Weapon in Blender. I've replicated the Camera based on how the game does it, and my camera has the exact same positioning, rotation, and scale as the reference image. However, it only takes up a small portion of the camera.

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If I move the camera with Shift-F or any other method, the change in perspective will make the result not match up.

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Is there any way that I can move the object to fill and match the background image without skewing the perspective?



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