It seems the only time depth is used to discard data is during rasterization, i.e. at the fragment level.

In the geometry stage, I've only see culling and clipping of vertices. Is it not possible to determine whether if a triangle is behind another triangle using just vertex data (depth?) and discard if so? Wouldn't this save all the work later in scan conversion?

- Serverfault Help
- Superuser Help
- Ubuntu Help
- Webapps Help
- Webmasters Help
- Programmers Help
- Dba Help
- Drupal Help
- Wordpress Help
- Magento Help
- Joomla Help
- Android Help
- Apple Help
- Game Help
- Gaming Help
- Blender Help
- Ux Help
- Cooking Help
- Photo Help
- Stats Help
- Math Help
- Diy Help
- Gis Help
- Tex Help
- Meta Help
- Electronics Help
- Stackoverflow Help
- Bitcoin Help
- Ethereum Help