Unity Tilemap collider stopping players movement

by zsshan07   Last Updated August 14, 2019 07:13 AM - source

so i have been using tilemap collider to create collision between tilemap created world and the player but when sometimes the player runs on the tilemap it stops the players movement and kind of makes it look like the player has hit a edge and cannot move forward and when after i move it back and then again make it go through that position again it passes through it nicely.

i know that tilemap colliders are applied on each sprites so when theres even a minute little gap between the sprites(which generally it shoudn't have)it would make it look like there is a blocking collision. any idea what is cauding this problem and any solutions would be a great help.

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