Saving predesigned tilemap "rooms" and access them in script in Unity3D?

by Tudvari   Last Updated September 10, 2019 08:13 AM - source

I'm working on a top-down rogue-like in Unity3D, and I already have some kind of dungeon generation.

The next feature I'd like to implement, is to predesign some kind of "event rooms" (i.e. boss fight rooms), so my algorithm could place them at random locations.

Is there some kind of Unity feature for this, or I have to implement an editor script which could save and load tilemaps into and from scriptable objects?

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