Odd behaviour when moving mesh objects

by alfie-t   Last Updated October 19, 2019 20:15 PM - source

I'm fairly new to Blender, running 2.80 and trying to learn some hotkeys so i think i may have mashed a key, turning on a feature or option in one of my scenes that's now driving me crazy.

Imagine i have a scene with a cube and a plane. The whole cube is above the plane. If i go to top view and try to move the cube in X or Y axis (via G >> X or Y), the cube appears to move as expected in the top view, but when i go to side or front view the cube has dropped so the the centre of the cube (which is the origin) is now at the level of the plane (i.e. half the cube is above the plane, half below).

Also, if i'm viewing the scene from an angle and try to move the cube in Z (via G >> Z), the cube actually appears to slide along the plane in X or Y before reaching the edge of the plane, and then it starts to move in Z. Deleting the plane allows the cube to start moving in Z correctly, but as soon as i add a new plane the same thing happens.

As you can imagine, this is making it very difficult to position objects! Any ideas what i've done and how to stop it?

Related Questions

Straighten Vertices Along a Line

Updated July 07, 2015 12:45 PM

Cut a plane with a mesh in Blender?

Updated May 20, 2015 05:06 AM

Fill gap after circular cut

Updated June 02, 2015 02:06 AM

Rounded chair seat

Updated February 19, 2017 15:15 PM