I want to import FBX file from Mixamo into blender to render some animation but regardless of what settings I try the armature twists the model into unhuman positions. It functions proparly with the model so by reseting the rotation I can get the model with armature standing in Tpose but I cannot get any of the animations working because of the twisted position.
I also noticed that the animations are not realy animations, only frames that have the same values.
anybody running into this issue as well? or am I missing something important.
the standing figure is only good because I reset rotation of bones by (Alt+R) as I mention above this way I get figure with decent armature( all working) but unable to import the animation to it.