Mixamo FBX and animation to blender

by Martin Gabriel   Last Updated May 16, 2018 11:15 AM

I want to import FBX file from Mixamo into blender to render some animation but regardless of what settings I try the armature twists the model into unhuman positions. It functions proparly with the model so by reseting the rotation I can get the model with armature standing in Tpose but I cannot get any of the animations working because of the twisted position.

I also noticed that the animations are not realy animations, only frames that have the same values.

anybody running into this issue as well? or am I missing something important.

The settings

enter image description hereenter image description here

With Apply transforms on(actually rely gives bad results) enter image description here

And the settings that I show on the pictuer only the manual orientation was different by the (laying figure) but thats not something I would be confused about... enter image description here

the standing figure is only good because I reset rotation of bones by (Alt+R) as I mention above this way I get figure with decent armature( all working) but unable to import the animation to it.

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