I'm working on a small game engine and want to be able to load in models exported from Blender. Ultimately, I want to be able to animate models at run-time from the engine code as opposed to storing individual frames.
The kind of file format I'm looking for would have information about the mesh (verts, faces), bone info, how the bones can move, and the constraints the bones have. This way, I can move the bones from the code, and the associated vertices would move with it.
Is there such a file?