How to distinguish the server and the client

by Minebot   Last Updated August 10, 2018 09:13 AM

As I understand it, when a player in UNET hosts, he has 2 threads. One of them is a server, and the other is a client. But the problem is that in all two threads the variables isServer and isClient are true. How do I know which thread is currently executing some code?

Tags : unity unet


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