How can I render a object always top without losing PBR

by Seyed Morteza Kamaly   Last Updated February 07, 2018 09:13 AM

I'm new to unreal engine , simply I want render a object always top.

I found a solution that used Translucent and Disabling Depth test It works but It have problem!


when I use Translucent I can't have PBR Material this Is mean I can't access to Metallic or Roughness.I believe this Isn't good solution because why should I use Translucent type while It's opaque.Unfortunately I did not find another way.In unity I easily use Depth test by using ZTest Always but I can't find equivalent In unreal 4.


Note that I don't want use tricky ways because I believe Depth test Is the best way.

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