Apply vector mapping to displace texture?

by Daniel   Last Updated October 11, 2018 14:15 PM

I am using this method for my object texturing and displacement of my mesh.

https://www.youtube.com/watch?v=W07H7xeUnGE

If you haven't seen this tutorial, the final node tree looks like this

enter image description here

In addition to this node tree, I am also using a Texture Coordinate node and a vector mapping node and have changed the values so my textures fit properly. The issue I am having is I can not figure out how to, or if it's possible, to also apply that same vector mapping to the displace texture.

Any Ideas?

Tags : texturing uv


Answers 1


I had a run in with this problem and I solved it by applying that displacement texture I want to an emission shader on the object I want displaced. I baked the mapped texture and then used that one as the displacement map.

zivotinja
zivotinja
October 11, 2018 13:53 PM

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