I have a rigged character, for which I downloaded shooting animations.
But it always aims at the same height. How could I make it look for example upwards X degrees if the player is aiming that way?
And I attached a weapon to its hand by parenting it to the armature's right hand. But during the animation's cycle it doesn't fit, it's off.
How could I animate specific weapons in specific ways? Like changing its rotation and position between frames.